package Classes.LevelManagement.Levels 
{
	import Box2D.Collision.Shapes.b2CircleShape;
	import Box2D.Common.Math.b2Vec2;
	import Box2D.Dynamics.b2Body;
	import Box2D.Dynamics.b2BodyDef;
	import Box2D.Dynamics.b2DebugDraw;
	import Box2D.Dynamics.b2FixtureDef;
	import Box2D.Dynamics.b2World;
	import Classes.core.World;
	import Classes.LevelManagement.Level_Base;
	import Classes.Main;
	import flash.display.MovieClip;
	import Classes.Objects.*;
	import flash.display.Sprite;
	import flash.geom.Rectangle;
	/**
	 * ...
	 * @author Bringel e Forti
	 */
	public class Level5 extends Level_Base
	{
		var world:World
		public var world_scale:int
		var MC_teste:PhysicsObject
		var the_cannonball_itself:b2Body
		var bg:MovieClip
		
		
		public override function start():void
		{	

		}
		
		public function debug_draw():void 
		{

		}
		
		public override function update():void
		{
		}
		
	}

}